iPhone · 5 January 2027
Focusing was never fun.
Finishing was never rewarded.
We are fixing both.
The part you actually want to see
Every finished session earns something that stays earned. What it builds is the whole point of SiegeTime, and it is the one thing we are not showing yet.
The list sees it first, on TestFlight, before anyone else.
- It never tells you off. A day you missed is just a day you missed.
- Nothing resets. What you build stays built.
- Progress is not for sale. No ads, and money never buys you further along.